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TURN-BASED DECKBUILDER

PROJECT
PATAGONIA

Lead a Knight, a Ranger, and a Priest through a dungeon, room by room. Where each companion stands in the line-up changes what their cards do.

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A Priest, Ranger, and Knight facing two creatures in Project Patagonia’s turn-based combatIN-GAME CAPTURE WORK IN PROGRESS
TYPETurn-based deckbuilder
YOUR PARTYKnight, Ranger, and Priest
PLAY ITDesktop web browser
ENGINEGodot
01 / YOUR LINE-UP

Decide who stands where.

Every party is a Knight, a Ranger, and a Priest. You choose who takes the front, middle, and back.

02 / YOUR FORMATION

Positions change the fight.

The companion in front takes less damage, the one in the middle hits harder, and the one in the back gives stronger healing and shields.

03 / YOUR CARDS

Build around the line-up.

Choose five starting cards for each companion. Some cards change with your formation: Set Your Feet gives the Knight 5 shield in front, but only 2 anywhere else.

ABOUT THIS PROTOTYPE

Tell us how
your run went.

Project Patagonia is a working title and an early prototype, so expect rough edges and changes between builds. Your progress saves automatically in the browser.

Tell us what you enjoyed, where you got stuck, and what you would try next. For bugs, include what happened and your browser.

Send Patagonia feedback

Or email games@warweaverstudios.com.