DEVELOPMENT PARTNERSHIPS

Original games.
Shared expertise.

We build our own games and work with other developers on theirs. Join forces for a focused part of your project, or discuss support from the first prototype through release.

WORK YOU CAN EXPLORE

Play it.
See how it works.

Three Godot prototypes exploring different kinds of play, alongside our developer tools. Project Patagonia is available in your browser.

Project Patagonia’s three-companion combat

ORIGINAL GAME / PUBLIC PROTOTYPE

Project Patagonia

Choose a party of three, arrange their formation, and play ability cards in turn-based combat.

Explore: party selection, starting cards, battle formation, and the playable combat loop.

GODOT / PLAYABLE DEVELOPMENT BUILD

Project Forge

Weapon behavior crafting, open-world exploration, and the journey back to town. Our next chapter of Skelestorm.

Explore Forge

GODOT / PLAYABLE DEVELOPMENT BUILD

Project Resistance

Rolando’s tower defense and RTS prototype: prepare four heroes, place defenses, and protect a sacred tree against hordes.

Explore Project Resistance

DEVELOPER TOOL / TECHNICAL PREVIEW

Warweaver SDK

Built by Ramon for deterministic NPC behavior and connected game systems, with Unity integration.

Explore: the behavior model, replayable simulations, reasoning traces, and the integration workflow.

WAYS TO WORK TOGETHER

Find the right scope.

01 / PROTOTYPE

Find the game.

Explore an idea, develop the core interaction, and put something playable in people’s hands.

02 / DEVELOPMENT

Extend your team.

Bring us into development to take responsibility for an agreed part of your game or its tools.

03 / THE FULL JOURNEY

Build toward release.

Discuss support across development, testing, iteration, and preparation for release.

We take on partnerships alongside our own games. The starting point is a clear agreement on responsibilities, deliverables, and timing for both teams.

PARTNERSHIP ENQUIRIES

Tell us what
you’re making.

Share your game’s current stage, engine and target platforms, the work you want support with, and your intended timeline. That gives us a useful starting point for discussing fit and scope.

Discuss your project

games@warweaver.io

PRESS & CONTACT

The studio,
at a glance.

Facts, current projects, and materials for a first look at Warweaver.

About Warweaver

Warweaver Studios is a three-person independent studio in Tokyo, making games we and our players want to play, along with developer tools. The team—Ramon, Rolando, and Leonardo—is currently participating in Supercell’s Asylum program, developing and testing game ideas with support and mentorship from Supercell.

Founder
Ramon
Projects
Project Patagonia · Public browser build
Project Forge · Playable development build
Project Resistance · Playable development build
All three built in Godot.
Tools
Warweaver SDK · Technical preview
AskJev · Beta, free while in testing
Focus
Original games and development partnerships
Meet the team