DEVELOPMENT PARTNERSHIPS
Help with a prototype
or part of your game.
We build our own games in Godot, and we help other developers prototype an idea or build
part of their game.
OUR WORK
Judge us by
what we’ve built.
Three games in Godot and an NPC cognition SDK for Unity. Project Patagonia and Project
Resistance are playable in your browser.
ORIGINAL GAME / PLAYABLE IN YOUR BROWSER
Project Patagonia
A turn-based deckbuilder. Lead a Knight, a Ranger, and a Priest through a dungeon,
where each one’s position changes what their cards do.
Explore: the line-up, starting cards, dungeon rooms, and turn-based
combat.
IN DEVELOPMENT / NO PUBLIC BUILD
Project Forge
An RPG survivors-like. Decide how each weapon behaves, push up a coast held by six
bosses, and bring materials home to forge.
Explore Forge →
PLAYABLE IN YOUR BROWSER
Project Resistance
A tower defense and RTS game: prepare four heroes, build defenses around a sacred
tree, then take direct control of a hero when a lane needs help.
Explore Project Resistance →
WARWEAVER SDK
RULES
↓
BEHAVIOR
DETERMINISTIC NPC COGNITION
DEVELOPER TOOL / TECHNICAL PREVIEW
Warweaver SDK
NPCs with goals and reasons whose decisions replay exactly, for Unity 6+. Built by
Ramon.
Explore: the behavior model, replayable simulations, reasoning
traces, and the integration workflow.
WAYS TO WORK TOGETHER
Find the right scope.
01 / PROTOTYPE
Find the game.
Explore an idea, develop the core interaction, and put something playable in people’s
hands.
02 / DEVELOPMENT
Extend your team.
Bring us into development to take responsibility for a system, feature or internal
tool in your game.
03 / NPC BEHAVIOR
Integrate the SDK.
Building in Unity 6+? We review a Warweaver SDK integration with you during an
evaluation.
Every partnership starts with an agreed scope: responsibilities, deliverables, and timing
for both teams.
PARTNERSHIP ENQUIRIES
Tell us what
you’re making.
PRESS
The studio,
at a glance.
Studio facts, current projects, and downloadable materials.
About Warweaver
Warweaver Studios is a three-person independent game studio in Tokyo. It makes
original games and tools for game developers, and currently has three prototypes in
development. The team is Ramon (design and development), Rolando (marketing) and
Leonardo (art), who all work on every game. The studio is taking part in Supercell’s
Asylum program, developing and testing new game ideas with support and mentorship from
Supercell.
- Founder
- Ramon
- Projects
-
Project Patagonia · Playable in the browser
Project Resistance · Playable in
the browser
Project Forge · In development, no public build
All three
built in Godot.
- Tools
-
Warweaver SDK · Closed technical preview
AskJev · Creator search engine for
games, in beta
- Focus
- Original games and development partnerships
Meet the team →