ORIGINAL GAME / PUBLIC PROTOTYPE
Project Patagonia
Choose a party of three, arrange their formation, and play ability cards in turn-based combat.
Explore: party selection, starting cards, battle formation, and the playable combat loop.
DEVELOPMENT PARTNERSHIPS
We build our own games and work with other developers on theirs. Join forces for a focused part of your project, or discuss support from the first prototype through release.
WORK YOU CAN EXPLORE
Three Godot prototypes exploring different kinds of play, alongside our developer tools. Project Patagonia is available in your browser.
ORIGINAL GAME / PUBLIC PROTOTYPE
Choose a party of three, arrange their formation, and play ability cards in turn-based combat.
Explore: party selection, starting cards, battle formation, and the playable combat loop.
GODOT / PLAYABLE DEVELOPMENT BUILD
Weapon behavior crafting, open-world exploration, and the journey back to town. Our next chapter of Skelestorm.
Explore ForgeGODOT / PLAYABLE DEVELOPMENT BUILD
Rolando’s tower defense and RTS prototype: prepare four heroes, place defenses, and protect a sacred tree against hordes.
Explore Project ResistanceDEVELOPER TOOL / TECHNICAL PREVIEW
Built by Ramon for deterministic NPC behavior and connected game systems, with Unity integration.
Explore: the behavior model, replayable simulations, reasoning traces, and the integration workflow.
WAYS TO WORK TOGETHER
Explore an idea, develop the core interaction, and put something playable in people’s hands.
Bring us into development to take responsibility for an agreed part of your game or its tools.
Discuss support across development, testing, iteration, and preparation for release.
We take on partnerships alongside our own games. The starting point is a clear agreement on responsibilities, deliverables, and timing for both teams.
PARTNERSHIP ENQUIRIES
Share your game’s current stage, engine and target platforms, the work you want support with, and your intended timeline. That gives us a useful starting point for discussing fit and scope.
Discuss your projectgames@warweaver.io
PRESS & CONTACT
Facts, current projects, and materials for a first look at Warweaver.
Warweaver Studios is a three-person independent studio in Tokyo, making games we and our players want to play, along with developer tools. The team—Ramon, Rolando, and Leonardo—is currently participating in Supercell’s Asylum program, developing and testing game ideas with support and mentorship from Supercell.
Screenshot credit: Warweaver Studios / Project Patagonia. The image shows an in-development prototype.
For interviews, further materials, or fact-checking, email games@warweaver.io.