FOUNDER
Ramon
Built the Warweaver SDK and took part in the Supercell AI Lab. His taste in games spans genres, bringing a broad range of ideas into the studio’s conversations.
Explore Ramon’s SDK workTHE STUDIO / THE PEOPLE BEHIND THE WORK
We’re Ramon, Rolando, and Leonardo, based in Tokyo. Our tastes take us to different corners of games. Making our own brings us together.
FOUNDER
Built the Warweaver SDK and took part in the Supercell AI Lab. His taste in games spans genres, bringing a broad range of ideas into the studio’s conversations.
Explore Ramon’s SDK workBuilt Project Resistance, our tower defense and RTS prototype in Godot. Enjoys games from a more casual player’s perspective, adding another point of view to the studio’s work.
Explore Rolando’s prototypeDrawn to deep mechanics and interacting systems. The decisions, possibilities, and layers that reward time and understanding are where he likes to dig in.
THERE’S ALWAYS ANOTHER LAYER.OUR CURRENT CHAPTER
Our team is participating in Supercell’s Asylum program, developing and testing new game ideas with support and mentorship from Supercell.
We’re exploring how AI can open up new possibilities for games and the tools used to build them. We prototype ideas, test our assumptions, and use what we learn to shape the next iteration.
See what we’re buildingBUILDING TOGETHER
Original games are our priority. Alongside that work, we take on development partnerships with other teams, from focused contributions to a project’s full development journey. Scope and timing are agreed around the needs of both teams.
Work with WarweaverWRITING ABOUT WARWEAVER?
Find a short studio introduction, project details, and available materials.