PRIVACY / ROOTWARDENS / VERSION 1.0 / UPDATED

Rootwardens privacy policy and data deletion.

What Rootwardens sends, how Warweaver Studios uses it, and how to stop sharing or request deletion.

Who is responsible

Warweaver Studios, Tokyo, Japan, is responsible for Rootwardens' data. Contact games@warweaverstudios.com. This notice supplements our studio privacy policy, including your rights, international processing, security and children's privacy.

Rootwardens, previously Project Resistance, has no player accounts. This notice covers browser playtests and analytics-enabled native builds. Available fields/controls depend on the installed version/platform; a collector upgrade does not update the game. Saves stay on your device.

Rootwardens is intended for adults aged 18 and over. See the studio policy's Children section for age restrictions and requests concerning a minor's data.

See Delete your data to make a request without an account or password.

What the game sends

With gameplay sharing on, Rootwardens can send:

Older versions can send fewer fields. We do not request names, accounts, email, advertising IDs, contacts, precise location, typed text or save files as telemetry. Current diagnostic filtering masks personal paths, email-like strings and credentials. IP addresses are processed transiently for requests and rate limits, without analytics database or collector access-log storage.

How we use it

We use telemetry/replays to find bugs, reproduce matches, compare performance, understand onboarding/progression and improve design, including statistical and machine-learning models developed inside the studio for our games. We do not sell it, build advertising profiles, or send raw gameplay/replays/diagnostics to an external AI service.

Foundry, our private dashboard, receives aggregates rather than playtest IDs, replays or raw diagnostics. Telemetry does not supply advertising spend or attributed installs.

Your sharing choice

For browser playtests, use Privacy choices on the studio/player page. Sharing requires permission in the EU, EEA, UK, Switzerland or unknown regions; elsewhere it defaults on unless you opt out. A browser's Global Privacy Control signal keeps it off. The shared browser control is authoritative.

Analytics-enabled native builds offer Share gameplay data in Options/privacy controls. EU/EEA/UK/Swiss or unknown regions, and UTC−1 through UTC+3, require permission; other known regions default on. This uses device region/time-zone settings, not location services. No answer means no. Play remains available with sharing off. For EU, EEA and UK analytics, our basis is consent as described in the studio policy.

Local storage and offline delivery

Saves, settings and your choice remain in browser/app storage. While sharing is on, newer versions also keep a random playtest ID, bounded offline telemetry queues, a diagnostic/restart marker and optional match recorder. Native queued telemetry is capped at 2 MiB; browser queues are also bounded. Retries preserve original session/build and time.

Turning sharing off stops recording, discards queued analytics, restart evidence and the match recorder, and removes the active ID. Newer native/browser versions keep the ID needed for pending deletion and retry until acknowledged when the game runs online. Deletion can run while sharing is off. Historical browser versions make a best-effort request instead.

Clearing storage or uninstalling before delivery can remove a pending request. Device/platform backups may restore local files according to your settings. Necessary choice and pending deletion records can remain while sharing is off.

Delete your data

  1. Copy your playtest ID from the menu's Privacy section or native Options privacy controls while sharing is on. Use Copy playtest ID where available.
  2. In a browser, turn off Playtest analytics using Privacy choices. In a native build, turn off Share gameplay data.
  3. Let the game run online to complete deletion. If completion is uncertain, using an older build, or seeking confirmation, email the game name and ID to games@warweaverstudios.com.

Email is an alternative without an installed game. Include every installation/ID to remove. We cannot locate telemetry by name or Google account. Copy the ID before switching sharing off, clearing storage or uninstalling. We may ask for information needed to verify the request, and respond within one month without a fee. Continued sharing can create new records, so switch it off when requesting deletion.

When processed, deletion removes linked gameplay, replay, device, performance and diagnostic events from the active collector. We also review maintenance backups and remove or restrict corresponding records; later deletions must be reapplied before restore. Statistics already combined so they can no longer identify you may remain. Request emails can remain for two years after the last exchange, and a minimal rights-request record for three years after closure. Telemetry deletion does not erase local saves.

Storage, recipients and retention

Telemetry travels over HTTPS to our collector on Hetzner Online GmbH hosting in Finland, with studio access from Japan. Google Workspace handles email requests. We do not provide telemetry to advertising networks. Distribution platforms handle their own store/install diagnostics separately under their policies.

Active detailed events, including replay chunks, are deleted after 365 days from receipt. Restricted maintenance backups are for recovery and included in deletion/retention handling. Statistics that can no longer identify anyone may remain longer. Local saves/choices remain until cleared or removed; pending deletion IDs remain until acknowledged or local storage is removed.

Contact games@warweaverstudios.com for access, correction, deletion or other privacy requests. See the studio policy for your rights. Changes are dated above.